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Requiem
A capstone project I helped direct during the last two semesters of my Game Workshop class about a man fighting his inner demons (themed after the seven deadly sins) in an abstract purgatory. I applied for the position of creative director and was hired, though I also contributed plenty of art assets to the game. I was in charge of organizing meetings, weekly scrums, writing documentation, and overseeing the quality of the game's work. I also have been in charge of several asset and lighting passes within engine (Unreal Engine 4).
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The game has been officially published on Steam and will be available for download!
Marketing Video

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