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Requiem
A capstone project I helped direct during the last two semesters of my Game Workshop class about a man fighting his inner demons (themed after the seven deadly sins) in an abstract purgatory. I applied for the position of creative director and was hired, though I also contributed plenty of art assets to the game. I was in charge of organizing meetings, weekly scrums, writing documentation, and overseeing the quality of the game's work. I also have been in charge of several asset and lighting passes within engine (Unreal Engine 4).
The game has been officially published on Steam and will be available for download!
Marketing Video
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